ey day: just one thing.
(push, pull) today, from yesterday, into tomorrow.
ey day: the daily.



30.3.14


the other times modern, via fonts in use.

29.3.14


There are three elements to great product design: value, ease of use and craftsmanship. How these elements are defined may differ depending on the audience for whom you’re designing and the problem you’re looking to solve. But at a high level, these three elements are universally necessary and desired.
margaret stewart: understand who you design for.

27.3.14


julie zhuo on how to get a designer.

26.3.14


in defense of the first, from the baltimore sun

25.3.14

24.3.14


The second, he added, “is leadership — in particular emergent leadership as opposed to traditional leadership. Traditional leadership is, were you president of the chess club? Were you vice president of sales? How quickly did you get there? We don’t care. What we care about is, when faced with a problem and you’re a member of a team, do you, at the appropriate time, step in and lead. And just as critically, do you step back and stop leading, do you let someone else? Because what’s critical to be an effective leader in this environment is you have to be willing to relinquish power.”

What else? Humility and ownership. “It’s feeling the sense of responsibility, the sense of ownership, to step in,” he said, to try to solve any problem — and the humility to step back and embrace the better ideas of others. “Your end goal,” explained Bock, “is what can we do together to problem-solve. I’ve contributed my piece, and then I step back.”

friedman on google.

23.3.14

 

an ode to shower beer.

20.3.14


get to the point.
john caples.

15.3.14


squashed type, jumping left to right alignments, and - to push it beyond redemption - making the Y die into the N. this new logo makes me physically uncomfortable. why, pentagram?

14.3.14


Enjoy the whimsical incongruity of buying over-priced semi-precious necklaces while clonking around these faux-authentic haunted coffins of heavy industry. The containers' use in sites like the Heygate is part of neoliberalism's cunning fetishisation of the ruin.

vice tries hard.
dig through the hyperbole and the 'florid purple prose' and there's a good point, here.

13.3.14



facebook's own greed is killing it.
on to the next.

12.3.14

10.3.14


a subtle message to fox's creationist viewer base (boss of the cosmos).

9.3.14

8.3.14


The British economist Roger Bootle has written about the difference between “creative” and “distributive” work. Creative work, Bootle says, is work that brings something new into the world that adds to the total available to everyone (a doctor treating patients, an artist making sculptures). Distributive work, on the other hand, only carries the possibility of beating out competitors and winning a bigger share of a fixed-size market. Bootle explains that although many jobs in modern society consist of distributive work, there is something intrinsically happier about a society that skews in favor of the creative.

“There are some people who may derive active delight from the knowledge that their working life is devoted to making sure that someone else loses, but most people do not function that way,” he writes. “They like to have a sense of worth, and that sense usually comes from the belief that they are contributing to society.”

why young bankers are so miserable.

7.3.14


paul rand on the use of black.

6.3.14


trading clothes is always a hit.
qozop.

5.3.14

4.3.14


The reason for saying we need to do ‘an exceptional, near-perfect job of execution’ is this: When you want something really bad, you will put up with a lot of flaws. But if you do not yet know you want something, your tolerance will be much lower. That’s why it is especially important for us to build a beautiful, elegant and considerate piece of software. Every bit of grace, refinement, and thoughtfulness on our part will pull people along. Every petty irritation will stop them and give the impression that it is not worth it.
slack pre-release internal team memo.

3.3.14


The project of self-evolution demands an understanding of humanity’s relationship with tools, which is mysterious and defining. Some scientists, like the archaeologist Timothy Taylor, believe that our biological evolution was shaped by the tools our ancestors chose eons ago. Anecdotally, when people describe what matters to them, second only to human relationships is usually the mastery of some demanding tool. Playing the guitar, fishing, golfing, rock-climbing, sculpting, and painting all demand mastery of stubborn tools that often fail to do what we want. Perhaps the key to these and other demanding technologies is that they constantly require new learning. The brain is stimulated and forced to change. Conversely, when things are too easy, as a species we may become like unchallenged schoolchildren, sullen and perpetually dissatisfied.
the problem with easy technology, the new yorker.

2.3.14


But despite fractal art there is no easy way to transform your knowledge about fractals into money.

1.3.14


on to the next.


..
the past:
ey day. just one thing. each day, every day. each week, every week. each month, every month. each year, every year. except when not. eyday.

(push, pull) today from yesterday - ey day - to tomorrow.
construct, broadcast.

find